Tuesday, 13 November 2012

Portraits & the speed demon

Been doing around 4 hours a day for past few weeks. Keeping it up too! Done many many studies, mostly of portraiture. It would take me hours to scan in all my drawings so I've scanned some of the best! But there's still a lot of studies and improvements to be made!


I also tried my had at doing them digitally and colouring them but they often looked diseased or a bit disfigured. But i'll keep at it don't worry! Just need to keep ontop of my studies.


 I was given a brief in which we could choose one of 7 topics and i choose one that was simply called speed demon. I did a lot of different sketches but in the end i decided i wanted to do some aircraft studies anyway so i drew a Typhoon (top) and a I think what is an F-15 (bottom). 


I tried my hand at an Anatomicae competition over on the Cghub forums. It was to draw the skeleton of a dancer. I need more reference for the rib cage and there's not much depth to my painting but still it was something different! Take a look at the other users work some of it is inspiring! Link.


Oh and also. Have a squirrel.


See you next week!

Monday, 5 November 2012

Matt goes Digital!

So this week, I've been hard at work doing many many practices for a brief that I've received  I'm still trying to get used to the tablet and how to use it correctly and how to use colour better. That's a main aspect I've been finding that without line work my sketches would just be a mess. So I've been doing some still life studies. First of which did not go too well! But practice makes perfect and i am happy with my second two attempts!



Learning to create my own brushes and playing with the brush settings to achieve the look i wanted for the pear giving a realistic texture whilst providing the ease of use was interesting. Below are a few quick silhouettes/sketches we were given 5 minutes to come up with silhouettes for each of the topics and these are what i came up with, some interesting figures here. I may come back to these later and develop them or take ideas of them. I especially like the barbarian style character whom is wearing a pelt almost like clothes.


The next part of the blog was to do with a brief, which i shall explain. We were required to make a level within UDK (Unreal Development Kit) that used under 20 brushes. These brushes were then required to be textured using our own hand painted textures. I'm not particularly happy about how my textures came out but the level isn't too bad for a first go! 




I'll keep working on my digital stuff this week! I want to do environments in preparation for a brief i am getting!

-Matt


Thursday, 1 November 2012

Massive Update!

Sorry this is a few days late, but it's all good because I've done tons! And there's loads more than i haven't scanned in to show but anyway here goes!


I've been working hard on anatomy this week, I've been trying to get used to muscle structures on the torso and back whilst also continuing studies on poses both with the use of bone structure and without. I did a whole lot of studies on the torso the ones above were the best and my favourites!
Perspective studies that have been done since Wednesdays drawing class, been enjoying doing these i need to apply them more in real life environments and they will help in my new brief, which is for Thursdays lesson. Drawing an environment within Photoshop, looking forward to doing it!




 These two drawings were more doodles that turned into actual in game characters. This is for a brief in which we are supposed to create a character with interesting mechanics. These are in the early stages but i'm sure i'll have these fleshed out by next week!

Oh and a fish and a octopus. :)

-Matt

Tuesday, 23 October 2012

Lots done this week!

After my drawing class on Wednesday, I've been practicing a whole lot on bone structure and trying my hand at anatomy. I'm surprised i'm actually thoroughly enjoying having to think about what it beneath what i am viewing of a person. I still need to get my muscles and joints and stuff sorted out have a go at all those parts and do full anatomy studies but i'm definitely improving in this area.

I'd never really paid much attention to drawing hair before as I've always thought of it as more a laborious process that would take a long time, having to draw every single piece of hair but i've been practicing done some hair styles here and there.

I did some general portraiture along side my anatomy studies, which included my studies on the hair. This week i need to go more in depth with those hair and portrait studies. Or more work on anatomy! What to do!

I've been doing lots of work within UDK and Maya at the moment, which will probably come up in my next blog post so keep a look out! :)

-Matt



Tuesday, 16 October 2012

More Portraits

Not been drawing as much lately. As i've been working on some levels in UDK getting used to the engine the dev kit again after a couple of months away from it. But here's a few portraits I've done in the past few days.


Zooey Deschanel, and i tried to draw my friend from an extremely angle using the griding method but it didn't go very well! Will have to keep practicing.
Also a Digital painting of Steven Fry, the initial sketch of him was good but my colouring skills on skin and definitely not up to par!

Small update this week will make sure i do lots of work for my next one though!

Tuesday, 9 October 2012

More insects, doodles and anatomy!

Insects

I've been drawing with my tablet tons the past few weeks seeing a definite improvement, which is very heartening! Still need to get used to giving objects a more convincing 3d look but that's an improvement that i need to do both on paper and on my tablet.

Doodles and Anatomy


 I'm still trying to improve my portraiture so I've been doing plenty of eyes noses and other facial features but i have still yet to successfully combine them together producing something that is recognizably the person whom it was attempting to portray.

Been doing still more and more insects practicing there features and even trying to come up with some insects of my own that look believable.

Also after last weeks drawing classes we've been tasked with doing hands and feet. I've practiced drawing hands many times before because they are a part of the body that can be difficult to draw but they are often on show. Feet however i have struggled with so I've done some studying of the muscle and bone structures and i'm trying to improve on this aspect of the anatomy.




Tuesday, 2 October 2012

Portraits


Portraits

I've been trying to produce more detailed portrait drawing i seem to be able to produce the individual details with decent quality but when putting it all together i doesn't look real or i can only produce from certain angles and views. Such as side on or front on.

I've gotten access some more books, specifically by Andrew Loomis, that apparently will guide me through methods for drawing features from any angle. That's my task this week! Hopefully i can pull it off.

Here's some of the work I've been doing today on my day off anyway. Looking forward to another drawing class tomorrow!